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- <HTML>
- <BODY BACKGROUND="bgnd.jpg" BGCOLOR= "#C0D9D9">
- To load a song from a file, click the
- <img src="filemenu.gif">
- menu in the upper-left corner of the page.
- <br>
- Then click the <b>Open Song</b> menu item.
- <img align=top src="fileOpen.gif">
- <br>
- To rewind, play, or stop the song, press one of the
- <img width=52 height=10 src="playbut.gif">
- buttons above.
- <br>
- To turn the <b>metronome</b> on or off, click on its image
- <img width=15 height=20 src="met.gif">
- above.
- <br><br>
-
- To create a song, select <b>New Song</b> from the <b>File</b>.
- Initially, every song file is created with one MIDI Instrument track.
- <br>
- To <b>record</b> that track, press the
- <img align=center src="recbut.gif">
- button above.
- <br><br>
- To record Audio from your computer's microphone instead of MIDI from your synthesizer, see the
- <a href="#AudioTracks"><b>Audio Tracks section</b></a>
- below.
- <br><br>
- To <b>erase, rewind, </b> and <b>re-record</b> a track, press the
- <img align=center src="rec1but.gif">
- button above.
- <br><br>
- If you would prefer to control Anvil Studio's Record/Play/Stop functions
- remotely from your external MIDI keyboard,
- select <a href="-ZZOpt"><b>Options</b></a> from the <b>View</b> menu.
- <br><br>
-
- To <b>create a new track</b>, choose <b>Create</b> from the <b>Track</b> menu above.
- Your song will then contain multiple tracks, that are all played together when you play the song.
- When you create a new track, you need to decide what kind of track to create.
- <dir>
- <li>
- If you create an <b>Instrument</b> track, the track contains MIDI events that can be recorded
- from a synthesizer keyboard connected to your computer.
- <br>
- If you create a <b>Rhythm</b> track, the track contains MIDI events for Drums and other rhythm instruments, as well as Audio Samples.
- <br>
- If you create an <b>Audio</b> track, the track contains audio that can be recorded with a microphone.
- </dir>
- Many actions on this and other pages only affect the <i>active track</i>.
- <br>
- The active track is the one whose name is highlighted in the track list above.
- <br>
- To <b>make another track active</b>, select it by clicking on its name or number on this page.
- <br>
- To <b>change a track's name</b>, either click in the Track Name field, or click the Comments page.
- <br>
- To <b>erase or delete</b> a track, select the track and then choose <b>Erase Track</b> or <b>Delete Track</b> from the <b>Track</b> menu above.
- <br>
-
- To edit the contents of a track, select the track that you want to edit by clicking on its name or number above, then
- click the <b>Compose</b> button, or select <b>Composer</b> from the <b>View</b> menu.
- <br><br>
- To see a symbolic list of the active track's MIDI events,
- select <b>Event List</b> from the <b>View</b> menu.
- <br><br>
- To edit comments that you want to associate with the active track,
- select <b>Comments</b> from the <b>View</b> menu.
- <br><br>
-
- Initially, the songs current position is displayed in the time field
- <img align=center src="time.gif">
- in SMPTE format (Minutes:Seconds:Frames).
- If you would prefer to see time displayed in Measures:Beats:MidiTicks format, click the time
- field with the mouse.
- <br><br>
- To move to a different position in the song, drag the position scroll bar
- <img align=center src="curpos.gif">
- in the upper-left corner.
- <br>
- To remember the song's current position with a new <b>Cue Point</b>, push the <b>New</b> button above the Cue Point list:
- <br>
- <img align=center src="bookmark.gif">
- You can quickly return to the same position later by selecting the desired Cue Point from the Cue Point list.
- <br><br>
-
- You can change the MIDI and Audio hardware that Anvil Studio uses to record and play songs by clicking the
- <img align=center src="jack.gif">
- button. This is really a short-cut to the <b>Synthesizers</b> page.
- Then, to quickly return to this page, click the <b>Back</b> menu item
- at the top of the screen.
- <br><br>
-
- You can edit the active track's synthesizer's properties by clicking the
- <img align=center src="synth.gif">
- button.
- <br><br>
-
- You can experiment with a song by changing any of the following track properties while a song is stopped, or playing.
- <dir>
- <li>
- To change which synthesizer you want to play an Instrument track, click the track's <b>Device</b> column.
- To add more synthesizer's to this list,
- select <a href="-ZZSyn"><b>Synthesizers</b></a> from the <b>View</b> menu.
- <li>
- To change which <b>instrument</b> the synthesizer should use to play a track, click the track's <b>Instrument</b> column.
- <li>
- To temporarily disable a single track during playback, click the Track's <b>On</b> column with the <i>left</i> mouse button.
- <br>
- To temporarily make a track the <b>SOLO</b> track, or the only track played, click the Track's <b>On</b> column with the <i>right</i> mouse button.
-
- </dir>
- To control a track's <b>Pan</b> (similar to Stereo balance), or <b>volume</b>,
- click on those columns for the track you want to change.
- <br><br>
- To add a <i>non-destructive</i> <b>Delay</b> or <b>Echo</b> effect to an Audio track,
- click the Delay column for the track you want to change.
- <br><br>
- To cause one audio track to play later than the other tracks, change its <b>Time Shift</b> column.
- <br><br>
- If your song has Audio tracks, you can use DirectX audio Effects Processor pluggins
- provided by any software vendor. Press the <b><i>fx</i></b> button
- to select which effects you want to use in this song, or to adjust
- their properties. To install DirectX Effects Processors, go to your favorite
- shareware site and search for DirectX.
- <br><br>
- To set the tempo or sound of the metronome, select the <b>Metronome</b> tab.
- <br>
- If the metronome is turned on when you record a track, a three-count lead-in will be displayed before recording begins.
- <br><br>
-
- <h3><a name="AudioTracks">Audio Tracks</h3>
- To record Audio from your computer's microphone instead of MIDI from your synthesizer,
- click on <b>Instrument</b> in the active track's <b>Type</b> column to change the track-type
- from Instrument to Audio.
- <br><br>
- Click the <b>Audio Quality</b> field to change quality and memory requirements of your recording.
- One Mono track consumes memory at the following rates:
- <dir>
- <TABLE BORDER=1 CELLSPACING=0 CELLPADDING=3 BGCOLOR="#CFCFCF">
- <TR>
- <TH ALIGN=LEFT>Quality</TH>
- <TH>Bytes per second</TH>
- <TH>Bytes per minute</TH>
- <TH ALIGN=RIGHT>Sample</TH>
- </TR>
- <TR>
- <TD ALIGN=LEFT>CD</TD>
- <TD>88,200</TD>
- <TD>5.2 million</TD>
- <TD>16 bit @ 44 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>Video Game</TD>
- <TD>44,100</TD>
- <TD>2.6 million</TD>
- <TD>8 bit @ 44 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>Phonograph</TD>
- <TD>44,100</TD>
- <TD>2.6 million</TD>
- <TD>16 bit @ 22 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>FM Radio</TD>
- <TD>22,050</TD>
- <TD>1.3 million</TD>
- <TD>16 bit @ 11 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>Radio</TD>
- <TD>22,050</TD>
- <TD>1.3 million</TD>
- <TD>8 bit @ 22 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>Phone</TD>
- <TD>11,025</TD>
- <TD>661,500</TD>
- <TD>8 bit @ 11 kHz</TD>
- </TR>
- <TR>
- <TD ALIGN=LEFT>Old Radio</TD>
- <TD>8,000</TD>
- <TD>480,000</TD>
- <TD>8 bit @ 8 kHz</TD>
- </TR>
- </TABLE>
- </dir>
- Stereo tracks consume memory twice as fast as Mono tracks.
- <br><br>
- To change which device Audio will be played on, click the <b>Audio Out</b>
- field and select a device from the list.
- <br><br>
- To change which device an Audio track will be recorded from, click the track's <b>Device</b> or <b>Channel</b> column.
- <br><br>
- To switch that device's audio source between Mic/Line, Audio CD, etc.,
- <dir>
- <li>
- click the <IMG align=absMiddle border=1 hspace=0 src="speak.gif"> to the right of the
- <b>Duration:</b> field.
- <BR>This brings up the <B>Volume Control</B> window.
- <li>
- Select <B>Properties</B> from the <B>Volume Control</B> window's <B>Options</B> menu.
- <li>
- Select the sound card you want to use in the field named <B>Mixer device:</B>.
- <li>
- Click the <B>o Recording</B> button and check all boxes in the field named
- <B>Show the following volume controls:</B>
- <li>
- Press the <B>OK</B> button.
- <li>
- This causes the window's title to change from <B>Volume Control</B> to
- <B>Recording Control</B>.
- <li>
- Examine the various volume controls in the <B>Recording Control</B> window.
- <li>
- Make sure the <b>Select</b> box is checked for the audio source that you want.
- Then adjust that source's Volume and Balance.
- </dir>
- To test microphone levels before recording an Audio track, return to the Mixer page and press the <b>VU</b> button.
- A VU meter will appear in the track's Instrument column, showing the microphone's peak volume.
- If the VU meter goes into the red zone, you should turn the microphone's pre-amp down unless
- you want to record a distorted sound.
- Pressing the VU button before the REC button can also be used to <i>warm up</i>
- the sound card, which eliminates the popping sound that some sound cards introduce when they start to record.
- <br><br>
- Normally, audio tracks are mixed as needed when the Record or Play button
- is pressed. Pressing the <b>Mix</b> button pre-mixes all enabled Audio tracks
- so that the Record or Play button will respond immediately.
- When all Audio tracks have already been mixed, the Mix button is disabled (grey).
- <br><br>
- If you make a mistake while recording Audio, you can <b><i>Punch In</i></b>, or re-record
- over just the mistake, as follows.
- <dir>
- <li>Position the song immediately before the mistake.
- <li>Press the <b>Mix</b> button so that there will be no delay when the
- <img align=center src="recbut.gif">
- button is pressed.
- <li>Press the <b>VU</b> button so the Sound Card is <i>warmed up</i>.
- <li>Press the
- <img align=center src="recbut.gif">
- button.
- <li>Press the Stop button when done re-recording over the mistake.
- <li>For more precise control over Punch In, see the directions on the <b>Compose</b> page.
- </dir>
- The free version of Anvil Studio limits you to a single audio track, that
- can last no longer than 1 minute.
- <br><br>
- The optional <b>Multi-Audio 1/8 accessory</b> allows you to
- create songs with up to 8 audio tracks.
- If your computer has at least 32 meg of RAM, each track can be up to 60 minutes long, limited only by the amount of free disk space
- on your computer.
- <br>
- This accessory also allows you to create up to
- 10 sampled audio sounds on a rhythm track
- where the free version of Anvil Studio only supports
- rhythm tracks up to two sampled sounds per song.
- <br><br>
- The optional <b>Multi-Audio 4/8 accessory</b> allows you to simultaneously record up to 4
- audio tracks. When that accessory is installed,
- you can enable recording on multiple tracks by pressing the Shift key while clicking on each track to be recorded.
- All tracks with Green dots at their left will be recorded when the record button is pressed.
- <br>
- Please select <a href="-ZZCat"><b>Catalog</b></a> from the <b>Help</b> menu
- for information about ordering accessories.
- </body>
- </HTML>
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